Closed working tasks are gradually transformed into months of work. And so, immersed in the process by the ends of the ears of our Kote, we did not notice how a month and a half has passed with our last meeting with you.
We now have a lot of technical tasks and organizational. Our whole team is now active and, what a sin to hide, sometimes rather routine work. Any creativity and creation cannot avoid routine tasks.
We also continue to actively resolve the issue of investment. This will solve a large number of our needs. Including we will be able to establish a more intense pace of work.
And it’s time to move from beech to the pictures! Below I will open the door to our first location – Tavern.
3D scene of the main hall of taverns
We will try to rejoice you with the news of the project more often.
We will be happy to answer your questions, as detailed as it will allow [the restriction of letters], if the question is more global or there are many identical questions, then we will prepare a separate article.
The best comments
I understand everything (no), but you really think that the people remembered you, opens a blog and so – “oo, these are those guys, have not written for a long time”? because in fact they see the beginning of the text and think “Emmm about what are you talking about who are you at all?"
Although I was not too lazy to refresh the memory of these guys and see that they had warned the blog in the past that there would be less information, but I agree that such a meager volume was discouraged.
As an alternative, it was possible to reduce the frequency of publications by 3-4 times so that there was something to talk about-there is not such a distant example with the Just Hide game here in the interval of 4 months between diaries between diaries.
During this period of stories of some of the production, it can be more and more integral to show the development process, tell us more about solutions at specific levels, demonstrate concepts and plans, tell about alternative options, which were considered, but were unsuitable for the game.
This is what it was worth writing in the blog itself.
The only question is, perhaps, why write a blog with news about the game, in which, consider two lines and three and a half pictures?
Such content is not interesting, if you come with the report, it is better to come with something significant.
Personally, I like Longrids.
But this blog is short even for a short one.
I opened only because of the stupid name of the post. I looked at the profile of this "studio", saw a link to the bean and everything became clear … we need grandmothers
Well, you can when you want. Although now on the blog and add, because I can say that you have overdid it with your calculation for the activity of the audience, which in the end it is not clear even what to ask about – it was very dry very well.
This is much more pleasant to read, good luck with the search for a new investor and your programmers to rebuild the project quickly and not to suffer, I am glad about replenishment in the team as an experienced specialist, and spend more time for the next publications – you will not regret it. We are waiting for the plot.
Such a sarcasmic tone of communication does not at all add to you either beauty, neither charisma, nor interest in you. Learn to communicate.
Well, nevertheless, he has worthy points, let him and spoke iwinfortune.co.uk out too sharply. Nevertheless, in some points it is worth being more careful and, as I myself wrote, more deliberately relate to promotion on several sites. I speak from experience, sometimes you have to swallow pride and peer into the essence, not the presentation.
Well, the news is what? You are looking for loot for the project, although the exit is announced this year (which I have little believe). And showed 2 pictures. It does not pull the news. And no, I do not require longders, like others, but there is no interesting information.
And I am also interested – what for to model the background in 3D, when as a hero and opponents in 2d. The same work only increases + slows down several times.
Plus the name of the blog is disgusting. Although I just came here because of him.
We will be happy to answer your questions, as detailed as it will allow [the restriction of letters], if the question is more global or there are many identical questions, then we will prepare a separate article.
You are who and what do you do?
We drove to you for an hour, well, you will like us soon.
Thanks for the constructive criticism!
In fact, during this period of time of stories, it really has accumulated with us. However, critically lacks hands and time to tell about them. Before writing about the big and significant, they decided to briefly appear in the info.
Only me and Natasha are engaged in the teams in the team. Maybe write a small article without information, and not the best idea, but we are ready to reap the consequences.
I personally had a calculation that questions/claims may appear in the comments, and with answers from them to show the work with the audience (in fact, the answers in which there is more information than on the blog – there is no excellent idea, unless there is no?XD)
We have a tetlide with experience of 15+ years in our team. It took time to get to each other or two, integrate into the team and internal processes, and also find convenient compromises.
Programmers are actively reconfiguring the entire project on the new architecture, pulling the previous developments with fragments. But basically doing everything from scratch – for in the chosen architecture many solutions no longer work. Also, it took a lot of time to get acquainted with new frameworks, work on errors.
In recent months, a huge work has been done with the script and plot. Ivan prescribed the first acts, characters’ characters, small stories and in general terms the structure of the world. At the same time, there was no time inside the team to even convey this to everyone and everyone. On Saturday, here, we have a personal call with Ivan, and in the evening a general call, where we will enter the rest of the team into the narrative of the narrative-the window finally appeared for this.
As a result (only after a couple of weeks the most earlier) we can already before you, before the audience in detail about the plot, about the characters – what will be both interesting and saturatedly (at least we strive for this).
Within several weeks, we had a period of agreements and negotiations with a potential investor partner. And although we came to the specifics, to the amounts that we could get now-the final proposal was very toothy, deprived of the possibility of maneuvering and adaptation in the event of risks and force majeure, and in fact we would be sold, which we were not at all interested in.
This was the first experience of communicating with investors for our team, gained and strengthened useful skills, knocked out estimates, documentation and long -term planning of both the project and the studio. In general, everything was useful.
But the refusal of the proposal was with difficulty. Although he consulted with lawyers, the team – nevertheless, the feeling of missed opportunity does not leave until now.
And I will be honest, this whole situation was quite demotivated by the team, there were already some hopes that we will switch with enthusiasm to a partial part-time TEM. It took time to regulate this crisis to restore, reflection.
A serious layer of visual work was also done. Alexander, our second 3D-artist, made many objects for locations of the second act (forest). Actually, we will publish subsequent articles about this, but to collect them in a beautiful, interesting presentation – an additional time that we do not have at the moment.
Finally determined using the color atlas in combination with the UNITY shaders, and therefore we can go further so that the game begins to gain paints in our surroundings. *Pondered for a long time, postponed this moment, so that in which case it was not to arrange processing, devastating routine adaptations to the “changed sezeline”, so the models were all gray, without exposure and materials – consciously went to this.
And most importantly, in the absence of financing, each participant in the team invests only his own free time. Free from work, study, personal life. This extends the most development. I can say to myself that it has been overwhelmed recently, and began to devote less for 10-20 hours for development per week-and this affects the overall productivity. For half a year, we have been hungry with this project with enthusiasm – and I have no doubt that we will bring to the end, this is our main goal. The path, nevertheless, is a thorny)
*wrote a huge text-answer, and he dropped … This is an attempt number two, I hope that he did not lose anything important than he wanted to share
But who told you about Longrids like that? I ran through the studio blogs – zero comments. If you have seen, for example, the words of the same Ivalojkin, then it is not difficult to shake the nonsense. Maybe Longs are not the most popular format here and not the easiest to read, but still revered. After all, your colleague Eldimnew, which has received 2000 views at the peak with his cloth, also do not forget about the almost permanent winners of the checkers Cheezzy, Justmk, Zellcer and others that they built their career blogger.
I do not want to roll a barrel, hands and feet for you, guys, but I just want to figure out: where did this line come from?
I don’t know how many of the commenters have experience in writing articles, blogs on different platforms, and whether they put the tasks for increasing coverage at all.
Well, judging by how you write – you have very little experience. And since they decided here to ulcerate and even throw slippers into the audience, which you hope to lure with your non -casual game, then you have chosen the path of Black Piara. Sorry.
The DTF is an unpretentious audience and much more toxic than here. Stream of views and likes compare-empty business. And I’m not saying that there is a continuous elite, fools and here is full. But here they evaluate the quality. And so far none of the blogs possesses this.
So what interest can the team be caused by the team, which did not do anything else? Why do we personally know you? Why look at your pictures? For what?
Learn to be silent. Better yet – draw conclusions. And not only about those who voiced claims.
We write a large text, adapt to the platform – there are dissatisfied.
We write small, so as not to disappear – similarly.
You and I haven’t confused us with the DF. So I still left the first comments and ran through all the posts. And I remembered exactly that the comments there were positive. I double -check right now – you had only one, April 6, and got pluses, but one good commentary. Fasting from February 26 was also adopted normally. About the post with the story about the team already answered above. So these words – well, impudent lies and an attempt to stipulate us. He also talked about this post, he is about anything, and it’s not in size. It’s not a twitter.
Congratulations, you got a mountain of comments.But what price? I personally made conclusions about your team in the negative direction.
I realized the question is exhausted.
Well, about mixing the feedback – make a memo there in a notebook. “They love to read a lot on SG, there are few at the DFF,” otherwise it will be embarrassed in the puddle and will be awkward, at least.
Thank you. We will get a full -fledged SMM, there will be a little more than adaptation of a post under a few platforms.
Otherwise, yes, the specifics of the sites with such cones are fixed very, very well
And yes, to sarcasm is not the best method of promoting your game and studio. This is a kind of good and I go up to all the gorodels on the positive, but the skeptics overboard are thrown out, they say they are just toxics – this is not a very profile strategy.
There is another point that on Stopgame before we have been published with us. Understand the features of the blog on the site – it takes time, as well as the search for its submission method. Maybe on DTF and Gamedev such a short format will be slightly more appropriate than here